SC Tools Console Variable¶
sc_auto_flashlight¶
Automatically enable flashlight to players with bitflag.
The bitflag consist of these values:
- 0|1: Disable | Enable
- 0|2: Super Admin Only | All Players
- 0|4: Do not print message | Print verbose message
See also
sc_auto_god_npc, sc_auto_god_sadmin¶
sc_auto_god_npc: Enable GodMode for 'NPCs'(2) in 'campaign maps'(3) automatically.
sc_auto_god_sadmin: Enable GodMode for players in the 'superadmin' usergroup automatically with bitflag.
- Either God or Buddha mode
- NPCs defined in
auto_god_npc.txt - Maps defined in
auto_god_map.txt
- 0: Disable automatic GodMode for NPC (default)
- 1: Enable automatic GodMode for NPC
The bitflag consist of these values:
- 0|1: Disable | Enable
- 0|2: Do not print message | Print verbose message
See also
sc_auto_god_mode¶
GodMode provided by SC Tools.
- 0: 'Buddha Mode' which only prevent death (default)
- 1: 'God Mode' which prevents every type of damage
See also
sc_boost_speed_modifier¶
Multiplier for boost speed.
Default value: 1.0
See also
sc_change_sound_pitch¶
Adjust speed/pitch of sound based on game's speed.
See also
sc_disable_obstacle¶
Disable collision checking for obstacle objects.
- 0: Enable collision check (default)
- 1: Disable collision check
See also
sc_disable_player_collision¶
Disable player-to-player collisions.
- 0: Enable collision check (default)
- 1: Disable collision check
See also
sc_disable_red_death¶
Remove the red overlay from the death screen.
- 0: Enable the red overlay (default)
- 1: Remove the red overlay
This is client ConVar!
This console variable won't be affected or affect the server's value.
Clients can change this value to fit their taste.
See also
sc_disconnect_mode¶
Mimic how the disconnect console command works in a Singleplay game.
| Server Type | sc_disconnect_mode 0 |
sc_disconnect_mode 1 |
|---|---|---|
| Singleplay (Listen) | Show message | Disconnect |
| Multiplay (Listen) | Show message | Host: Show message Client: Disconnect |
| Dedicated | Show message | Disconnect |
See also
sc_dynamic_fire¶
Enable dynamic fire.
- 0: Disable Dynamic Fire (default)
- 1: Enable Dynamic Fire
This is client ConVar!
This console variable won't be affected or affect the server's value.
Clients can change this value to fit their taste.
sc_remove_effect¶
Entity remove effect type.
- 0: Remove effect from Toolgun Remove mode (default)
- 1: Dissolve
Not every entity can be dissolved
Not every entity is dissolvable. If you try to dissolve them, they will not have any dissolve effect and just disappear.
In that case, SC Tools applies the remove effect instead, because it should work for every entity.
See also
sc_bshot_effect, sc_hshot_effect¶
sc_bshot_effect: Enable the bodyshot effect (Sound, UI).
sc_hshot_effect: Enable the headshot effect (Sound, UI).
- 0: Disbale
- 1: Sound only
- 2: UI only
- 3: Both
Known Issue
Only sound effect is available. I'll work on the UI part soon™.
snd_bshotvolume, snd_hshotvolume¶
snd_bshotvolume: Volume of the bodyshot sound effect.
snd_hshotvolume: Volume of the headshot sound effect.
Do not set this value to 0.0
If you set this volume as 0.0, it will be interpreted as 1.0 by the engine.