Skip to content

SC Tools Console Variable

sc_auto_flashlight

Automatically enable flashlight to players with bitflag.

USAGE
sc_auto_flashlight <bitflag = 0>

The bitflag consist of these values:

  • 0|1: Disable | Enable
  • 0|2: Super Admin Only | All Players
  • 0|4: Do not print message | Print verbose message

See also

sc_auto_god_npc, sc_auto_god_sadmin

sc_auto_god_npc: Enable GodMode for 'NPCs'(2) in 'campaign maps'(3) automatically.
sc_auto_god_sadmin: Enable GodMode for players in the 'superadmin' usergroup automatically with bitflag.

  1. Either God or Buddha mode
  2. NPCs defined in auto_god_npc.txt
  3. Maps defined in auto_god_map.txt
USAGE
sc_auto_god_npc <0|1>
sc_auto_god_sadmin <bitflag = 0>
  • 0: Disable automatic GodMode for NPC (default)
  • 1: Enable automatic GodMode for NPC

The bitflag consist of these values:

  • 0|1: Disable | Enable
  • 0|2: Do not print message | Print verbose message

See also

sc_auto_god_mode

GodMode provided by SC Tools.

USAGE
sc_auto_god_mode <0|1>
  • 0: 'Buddha Mode' which only prevent death (default)
  • 1: 'God Mode' which prevents every type of damage

See also

sc_boost_speed_modifier

Multiplier for boost speed.

USAGE
sc_boost_speed_modifier <1.0 ~ 10.0>

Default value: 1.0

See also

sc_change_sound_pitch

Adjust speed/pitch of sound based on game's speed.

USAGE
sc_change_sound_pitch <0|1>

See also

sc_disable_obstacle

Disable collision checking for obstacle objects.

USAGE
sc_disable_obstacle <0|1>
  • 0: Enable collision check (default)
  • 1: Disable collision check

See also

sc_disable_player_collision

Disable player-to-player collisions.

USAGE
sc_disable_player_collision <0|1>
  • 0: Enable collision check (default)
  • 1: Disable collision check

See also

sc_disable_red_death

Remove the red overlay from the death screen.

USAGE
sc_disable_red_death <0|1>
  • 0: Enable the red overlay (default)
  • 1: Remove the red overlay

This is client ConVar!

This console variable won't be affected or affect the server's value.
Clients can change this value to fit their taste.

See also

sc_disconnect_mode

Mimic how the disconnect console command works in a Singleplay game.

USAGE
sc_disconnect_mode <0|1>
Server Type sc_disconnect_mode 0 sc_disconnect_mode 1
Singleplay (Listen) Show message Disconnect
Multiplay (Listen) Show message Host: Show message
Client: Disconnect
Dedicated Show message Disconnect

See also

sc_dynamic_fire

Enable dynamic fire.

USAGE
sc_dynamic_fire <0|1>
  • 0: Disable Dynamic Fire (default)
  • 1: Enable Dynamic Fire

This is client ConVar!

This console variable won't be affected or affect the server's value.
Clients can change this value to fit their taste.

sc_remove_effect

Entity remove effect type.

USAGE
sc_remove_effect <0|1>
  • 0: Remove effect from Toolgun Remove mode (default)
  • 1: Dissolve

Not every entity can be dissolved

Not every entity is dissolvable. If you try to dissolve them, they will not have any dissolve effect and just disappear.
In that case, SC Tools applies the remove effect instead, because it should work for every entity.

See also

sc_bshot_effect, sc_hshot_effect

sc_bshot_effect: Enable the bodyshot effect (Sound, UI).
sc_hshot_effect: Enable the headshot effect (Sound, UI).

USAGE
sc_bshot_effect <0 ~ 3>
sc_hshot_effect <0 ~ 3>
  • 0: Disbale
  • 1: Sound only
  • 2: UI only
  • 3: Both

Known Issue

Only sound effect is available. I'll work on the UI part soon™.

snd_bshotvolume, snd_hshotvolume

snd_bshotvolume: Volume of the bodyshot sound effect.
snd_hshotvolume: Volume of the headshot sound effect.

USAGE
snd_bshotvolume <0.0 ~ 1.0>
snd_hshotvolume <0.0 ~ 1.0>

Do not set this value to 0.0

If you set this volume as 0.0, it will be interpreted as 1.0 by the engine.

See also