SC Tools Feature¶
Auto GodMode¶
- NPC Auto GodMode: In certain maps, certain NPCs will automatically be in GodMode, so they won't take any damage depending on configuration.
- SuperAdmin Auto GodMode: Players in the SuperAdmin usergroup will be in GodMode automatically.
See also
Boost Speed¶
When the player presses the Shift(+speed) key while crouching or taking a ladder, the player's speed will be multiplied by the value of sc_boost_speed_modifier.
The default value, which is 1.0, won't change the speed, but if you set it to 2.0, the player's speed will be x2 of normal speed.
See also
Change Sound Speed¶
In Garry's Mod, if your game's speed is too fast, the sounds stop playing. This can be mitigated by speeding up the sounds too.
But the nature of increasing the speed of the sound will also increase the pitch of the sound. Those sounds will be like twitter.
See also
Disable Collision¶
Physics calculation is a heavy operation. If you have tons of small objects with collision enabled, they will call physics calculations a lot and degrade the server's performance.
But if you disable collisions for them, they won't call physics calculations that much, and will make your server more performant.
You can also disable player-to-player collisions to prevent this situation.
See also
Disable Red Death Overlay¶
When the player dies, he will see a red overlay all over the screen. For some people, this can make their eyes hurt. In that case, if they set sc_disable_red_death to 1, those red overlays will be gone.
See also
Highlight Entities¶
If you want to find certain entities with class, targetname, or model, you can do it with sc_glow command.
See also
Hitsound / Killsound¶
When an NPC is hit by a player, the player will hear a hitsound, or a killsound if the NPC is killed, depending on where the NPC is hit.
This behavior can be toggled by each client with sc_bshot_effect/sc_hshot_effect, and their volume can be adjustable for each client with snd_bshotvolume/snd_hshotvolume.
Sound source
See also
Restore disconnect¶
Garry's Mod doesn't allow point_clientcommand or point_servercommand to invoke disconnect. SC Tools can intercept that input and manually kick players to mimic what the disconnect command does.
See also
Small Objects¶
Even though they are small, they can disturb your path by blocking you. You can either disable collision checking or remove them to liberate you and your server from those nasty blockings.